![]() ![]() ![]() When the blue side is bruised, the red team turns two Volkswagen-sized gears, which tighten colossal chains fitted to the giant one-eyed monstrosity. Occasionally, the red soldiers double up for advanced team maneuvers, one soldier using a chain to paralyze an enemy, another delivering a fatal blow. Opportunely placed wheels are spun to release traps, like spikes that pop from the ground, impaling the blue opponents. The sides duel, alternating between melee, magic and chain attacks, batting one another up and down the mountainside. That this is 4-versus-4 online multiplayer God of War. We're later told these are the Spartans to our heroes' Trojans. Terrifying as it looks, the gargantuan cyclops is seemingly preoccupied with fighting helpless buildings.Ī wave of blue soldiers surge into the battlefield, colliding with the red soldiers. The rock quakes, and from within the chasm appears a giant one-eyed monster, about the size of the Chrysler Building. The two soldiers, both dressed in red, dart through the door, and into an ongoing battle in a Mediterranean village constructed precariously onto the side of a cliff. They chain the beast, our hero disembowels him, the guts spilling onto the floor, and it appears, for a moment, we are watching co-op God of War. They tussle for a moment, before another soldier enters to provide our hero support. Around him, dusty stones.Ī one-eyed beast, roughly twenty feet tall, grunts through a nearby doorway, and engages the nameless man. In the place of the franchise's signature Blades of Chaos, the figure holds a serrated broad sword. He's built like a linebacker and wears bright red garb speckled with emerald green. On screen, we see a meaty man who looks similar to Kratos. As the lights dim, he promises a surprise. Todd Papy, the first-time game director, stands in front of a crowded theater of press and publicists, to present God of War: Ascension. Kratos steps aside to let the Trojans and Spartans battle in God of War: Ascension multiplayer. ![]()
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