![]() It's not easy to find your feet here, partly because through both aesthetic and design it's a game that doesn't really seem to care whether you like it or not. It seemed there was a method behind the madness.įinally, last week, I took the plunge into this pool of gore and high-viz gunk. It looked like a gunman from a voxel-based shooter had been let loose in the Windows 95 'Maze' screensaver (with all the wall textures randomised) or perhaps like a crude homemade Quake mod on a CD that police officials dug out from under the bed of a 90s teenager who'd just gone on a murderous rampage.Īnd yet Cruelty Squad intrigued me, falling right between my beloved immersive sim and boomer shooter genres, offering plenty of player freedom in its sprawling levels, and a vast arsenal of equipment that let you gut-rope-swing, super-jump and jet-boost around these psychedelic nightmare levels, set in a near-future corporate dystopia.Ĭlearly, this aesthetic is deliberate, and befitting of a game world in which I understood that you feast on human flesh, buy and sell human organs on the stock market, and run around assassinating various corporate weirdos while the civilians mindlessly run around in the streets quipping about how much they love their meaningless zero-hours jobs. I couldn't bring myself to buy it because its whole aesthetic was too vile. This is set by the Control Type dropdown on the Player object in the scene.When Cruelty Squad came out last summer, I didn't really know what to make of it. The modern control option is a free roam with mouse control. This allows you to travel the maze in a grid like fashion (like the old Eye of the Beholder games) moving square by square. Player control, by default, is set to the original control. Pressing ESC will exit the game (if running the executable) or stop playing in the editor. The Player Input setup uses the default so movement is controlled via the Horizontal and Vertical inputs with the Run key bound to Fire2 (which by default is Left Shift or the Right Mouse Button). The project uses standard Unity files and assets. ESC will exit the game (no prompt) or stop playing (if running from the Unity Editor).Mouse to look around (if using the Modern Control setting, see Project Information below).Left Shift or Right Mouse Button to run.WASD to turn left or right and move forward and backward.On this map, the "player" is represented as a blue triangle, the start as a red triangle, the smiley face as a green triangle, the rocks as rotating white triangles, the OpenGL logos as stationary white triangles, and the rat as an orange triangle. Users can also enable an overhead map, which constantly displays the maze using simple vector graphics. Upon reaching it, the maze will reset and another will be generated. The exit to the maze is a floating, translucent smiley face. When this happens, the "player" will traverse the maze following the right wall rather than the left until the exit is found or another gray rock is encountered. Additionally, the "player" will encounter rotating polyhedric gray rocks that, when touched, will flip the camera upside down and turn the floor into the ceiling. The maze is textured with brick walls, a wooden floor, and an asbestos tile ceiling.Īs the maze is traversed, several objects can be found inside it, including floating "OpenGL" logos, images of globes on the walls (which is seen on the cover of the OpenGL Programming Guide), and a 2D sprite image of a rat that is also moving through the maze. From there, the maze is automatically traversed using the left-hand rule, which will guarantee the maze will eventually be solved because all of the randomly-generated mazes are simply connected. ![]() The maze is randomly generated each time, with the "player" navigating through it in first-person, spawning in front of a floating start button. Watch out for the spinning objects that will cause the maze to flip over. Launch the game, traverse through the maze and find the exit! The maze will restart once you find it. ![]() A recreation of the classic 3D Maze screensaver that was present in Microsoft Windows 95 using Unity. ![]()
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